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package com.playground.client.websockets.entity.message.response;

import com.playground.client.websockets.entity.message.Action;
import com.playground.core.entity.boardgame.Square;
import java.util.List;
import java.util.Map;

/**
 *
 * @author Tiago Peres
 */
public class CheckersYourTurnResponseMessage extends ResponseMessage {
    /* position of the square to have it's piece moved x list of positions 
    corresponding to teh squares the piece can be moved to.*/
    private Map<Integer, List<Integer>> movablePieces;
    
    public CheckersYourTurnResponseMessage(){
        setAction(Action.yourTurn);
    }

    public Map<Integer, List<Integer>> getMovablePieces() {
        return movablePieces;
    }

    public void setMovablePieces(Map<Integer, List<Integer>> movablePieces) {
        this.movablePieces = movablePieces;
    }
}
